Lynda.com Video Eğitim Seti - Autodesk Alias Temel Eğitim - İngilizce
(Alias Essential Training)
- Installing Alias Design
- Checking out the Alias interface
- Working within a project
- View and entity manipulation
- Snapping entities with the Pivot option
- The ViewCube and the Navigation bar
- Marking-menu custom shelves
- Hotkeys and the Menu Editor
- Let`s get started
- Looking at layer basics
- Layer symmetry
- Layer management
- Curve primitives - Circles and sweeps
- New curves - CV, Edit Point, and Sketch curves
- Blend curves
- Keypoint curves
- Snapping entities
- Moving control points
- The Hotbox interface (spacebar)
- Creating text
- Surface primitives
- Planar surfaces
- Surface sweep extrude
- Multi-Surface Draft
- Bevel and Skin
- Surface Revolve
- Mono-rail sweep surfaces
- Bi-rail sweep surfaces
- Additional notes on sweeps
- Tube Flange - Center Radius
- Tube Flange - Tangent Offset
- Tubular Offset
- Fillet Flange
- Simple fillet
- Freeform Blend
- Profile Blend
- Ball corners (round)
- Using the History view
- The Object Lister
- The Information window
- Reference vectors
- Construction planes
- Symmetrical modeling
- Extending curves and surfaces
- Flatten (planarize) a basic curve
- Flatten hulls onto planes
- Moving geometry
- Scale and Non-Proportional Scale
- Rotating geometry
- Reflecting or flipping objects
- 3D placement
- 3D placement with multiple copies
- Increasing the complexity of curves
- Increasing the complexity of surfaces
- Trimming curves
- Trimming surfaces
- Reverse the direction of a curve or surface
- Making an object closed
- Offset entities
- Intersecting planes and surfaces
- Create curves on a surface
- Best practices when trimming
- Duplicating objects
- Rebuilding curves
- Rebuilding surfaces
- Copy and paste options
- Exporting data
- Exporting to rapid prototype
- Aligning curves
- Aligning surfaces
- Joining two curves
- Split or detach entities
- Stretch a curve
- Analyze curve problems
- Annotations and measurements
- Creating cross-sections
- Evaluating curve continuity
- Evaluating surface continuity
- Measuring deviation between two objects
- Multicolor shading
- The random-color diagnostic shader
- Horizontal and vertical shaders
- Visual state analysis
- Die-line evaluation